Ars Technica’s Top 20 video games of 2025

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cbreak

Ars Praefectus
5,898
Subscriptor++
Everyone is scared to recommend it now because of the whole AI debacle. It's a shame.
The what? Anyone with a brain can look at the game and see that it's human-generated. The only AI I've seen in it was the enemy AI, and that's basically just simple scripting.

It's a great game. The only explanation I can see for it not to be on this list is that no one at ars has played it.
 
Upvote
74 (83 / -9)

Feone

Seniorius Lurkius
29
Subscriptor++
Everyone is scared to recommend it now because of the whole AI debacle. It's a shame.
The anti-AI crowd trying to make an example out of Sandfall for using AI, a studio that explicitly decided they did not like AI and wouldn't be using it, over a game that the creators clearly poured their hearts and souls into, is a perfect illustration of the thought and nuance that goes into online outrage.

The contrast between the discourse and the actual situation is very striking.
 
Upvote
115 (121 / -6)

Deathspeed

Ars Centurion
212
Subscriptor
I love seeing these end-of-year lists across the Internet. I usually find at least one game of interest that I have never heard of.
I am not yucking anyone's yum, but I wish I was at least somewhat interested in fantasy and medieval settings. If I see leather/chain mail/plate armor or elfin ears or a sword in the screen shot, or if the title has "king" or "knight" or "dragon" in it, I am instantly disinterested and skip to the next game. I don't know if sci-fi settings are not made as much, or are not as high quality, or if they just tend to not make these lists anywhere.
Old man rant over.

edit: fixed typo
 
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Upvote
31 (33 / -2)

bBarou

Wise, Aged Ars Veteran
101
Maybe it doesn't interest them or they just haven't played it.

EXP33 didn't interest me either. Even when a game is massively popular, there's still people who don't care about it.
I haven't played it either.
Yet It's probably massively popular for a reason. Not including it is weird.
 
Upvote
15 (27 / -12)
Blue Prince looks interesting. I might eventually get the Assassin's Creed listed here. Aside from that, this list makes me realize what an outlier I am in gaming. Started with an Atari 2600 way back when they first came out (thanks mom and dad for buying that for my older sister and me) to a C64, a couple Amigas, then PC gaming but this list has very little that gets my attention. I don't do all driving and racing sims, I like VR and games like the original Monkey Island series and have way too many hours playing The Sims games with my wife.
 
Upvote
11 (13 / -2)

OtherSystemGuy

Ars Scholae Palatinae
1,265
Subscriptor++
Credit is due to the team at Firaxis for ingeniously solving some longstanding design problems in the franchise, like using the new age transitions to curb snowballing

Actually their most recent changes weren't thought out too well as they try to fix the age transition mess to the point that the game is no longer playable at the higher levels.

Here's an example. If you're in the antiquity age and one of your immediate neighbors doesn't like you. They forego technology advancement and simply keep building the most basic army units. If they attack in that age, your more advanced units can deal with them. But if they delay until the start of the exploration era, they get an automatic upgrade and releveling. When they invariably attack at the start of the new era you're swarmed by a massive army of units equivalent to yours but with the extra AI buffs and you simply get overrun. Not very fun.

They used to limit the number of units that could be carried over from the earlier age to prevent this but removed the limit without thinking about the consequences. Simply the Ages system wasn't well thought out and isn't really fixable as it is a basic component of the game.
 
Upvote
46 (47 / -1)

no_great_name

Ars Centurion
286
Subscriptor++
Blue Prince looks interesting. I might eventually get the Assassin's Creed listed here. Aside from that, this list makes me realize what an outlier I am in gaming. Started with an Atari 2600 way back when they first came out (thanks mom and dad for buying that for my older sister and me) to a C64, a couple Amigas, then PC gaming but this list has very little that gets my attention. I don't do all driving and racing sims, I like VR and games like the original Monkey Island series and have way too many hours playing The Sims games with my wife.
If you enjoy puzzles in video games, you should 100% give Blue Prince a shot. First puzzle game I’ve played since the Myst days where I kept a journal of notes (the game even recommends doing so at one point).

Solving the mysteries of that house is ridiculously satisfying to me as a puzzle lover.
 
Upvote
13 (13 / 0)
I haven't played it either.
Yet It's probably massively popular for a reason. Not including it is weird.
I have played Expedition 33, and it is an amazing work of art. To not be on this list is a very surprising disappointment.

On the topic of the "controversy" - I understand that people hate what LLM AI is, and I'm not fond of it considering the resources it consumes to work. But both Larian and Sandfall were using it in the most proper way possible: as a tool to generate placeholder resources or pre-concept art while their artists and developers make the actual assets and design happen. This "controversy" is a nothingburger, and I'm pretty disgusted that awards were pulled because of it.
 
Upvote
100 (110 / -10)

Sajuuk

Ars Legatus Legionis
12,205
Subscriptor++
Everyone is scared to recommend it now because of the whole AI debacle. It's a shame.
Ars is also just Ars and games are entirely subjective. It’s not the first year they’ve bucked the $yearlyHotGame and it probably won’t be the last.
 
Upvote
47 (47 / 0)

cleek

Ars Scholae Palatinae
936
Blue Prince looks interesting. I might eventually get the Assassin's Creed listed here. Aside from that, this list makes me realize what an outlier I am in gaming. Started with an Atari 2600 way back when they first came out (thanks mom and dad for buying that for my older sister and me) to a C64, a couple Amigas, then PC gaming but this list has very little that gets my attention. I don't do all driving and racing sims, I like VR and games like the original Monkey Island series and have way too many hours playing The Sims games with my wife.

FWIW, i tried B.P., but i completely failed to click with it. i couldn't bring myself to care about the story enough to bother solving any but the simplest of the puzzles and after a while, it just seemed like a lot of waiting for the random number generator to give me useful rooms. it's a 100% puzzle game, which i guess is not my thing.

for the record, i also hated Myst (though i did buy my first CD-ROM drive just to play it, back in the day)

YMMV
 
Upvote
25 (27 / -2)
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RajivSK

Smack-Fu Master, in training
53
Kingdom Come: Deliverance was a slog that I had to will myself to complete.
Oh wow, really? I thought KCD1 was absolutely brilliant. As a gamer in their 40s, I can’t stress enough how much I appreciate the grounded and mature world of the KCD series. It’s such a breath of fresh air.
 
Upvote
11 (12 / -1)

Sajuuk

Ars Legatus Legionis
12,205
Subscriptor++
It would probably have been a good idea to mention the game of the year award winner in this random list of best games.
I don’t know how many times this has be mentioned, but games (and entertainment in general) are subjective experiences. This is a staff list of personal favorites for this website, ArsTechnica.
 
Upvote
56 (61 / -5)

lax0

Smack-Fu Master, in training
1
My favorite games have generally lined up closely with Ars’ favorites over the last 30ish years so it is surprising no one on the team experienced the same awe or had a perpetual tear of joy in their eye like I did while playing E33 this year. Because it was made by a small studio and deliberately went against the gameplay conventions large publishers claimed players would want in 2025, it feels worth including, even if it appears on most other goty lists.
 
Upvote
13 (16 / -3)

SplatMan_DK

Ars Tribunus Angusticlavius
8,180
Subscriptor++
Actually their most recent changes weren't thought out too well as they try to fix the age transition mess to the point that the game is no longer playable at the higher levels.

Here's an example. If you're in the antiquity age and one of your immediate neighbors doesn't like you. They forego technology advancement and simply keep building the most basic army units. If they attack in that age, your more advanced units can deal with them. But if they delay until the start of the exploration era, they get an automatic upgrade and releveling. When they invariably attack at the start of the new era you're swarmed by a massive army of units equivalent to yours but with the extra AI buffs and you simply get overrun. Not very fun.

They used to limit the number of units that could be carried over from the earlier age to prevent this but removed the limit without thinking about the consequences. Simply the Ages system wasn't well thought out and isn't really fixable as it is a basic component of the game.
Ages is the most terrible change ever introduced to the franchise, and it transformed the game into something "not Civilization". The core fans hate it. The mechanics are plastered together with duct tape. The overall experience has become extremely guard railed, to the point where it's hard to win if you don't follow the programmers assumptions almost to the letter. There is no feeling of "agency" in your civilization or it's leader ... because who cares? It will all be soft-reset in just a few more rounds.

Civ releases have been painful in the past. But no prior release has been as disastrous as this one. Some - few - people liked it. That's not "controversial" as much as it's being "out of touch" with the community and fan base.

As of December 2025 this is the actual data available on Steamcharts:

Civilization VI daily players: 46,819
Civilization VII daily players: 9,675

In other words Civ VII has just 20% of the players of it's predecessor at this time. Compared to it's launch in January it has a mere 13,7% of players.
(Source because arsians like facts)

1766760797333.png

Some more data:
  • at launch Civ VII had 84,558 concurrent players
  • the player count of Civ VI exceeded the new release after less than two weeks
  • player drop from 84,558 to 9,675 is about 80%
  • total franchise player loss is about 23,081 over the past year (40% down compared to now)
  • sensortower reports an estimated 1,2 million copies of Civ VIII sold on Steam

Converting total sales to peak-concurrent players is hard and obviously Firaxis is not sharing the fiasco openly. However, if the player drop from total sales equals the same 80% as the concurrent peak-player count (which I believe is a reasonable approximation) then a staggering 960,000 customers bought this game AND DUMPED IT; either by getting a refund or by simply never playing it again.

I passed the 2 hour refund threshold myself, on the Founders Edition priced at $140. In itself a crazy price, but after pouring thousands of hours into the franchise over the years, I simply could not imagine it would actually be THIS BAD and also STAY THIS BAD because Firaxis refuses to accept the truth of what they did. Instead they are catering to the 20% of the players who "liked it" (even while there are still many complaints) and doubling down on their design choices. Most frustrating 140 dollars I have ever wasted. Last dollars I will ever give Firaxis.

The fact of the matter is: it's not "controversial" to like the game. It's being out of touch with the wider fan base. I obviously have no grief with players who like it - all power to them. They are lucky and I envy them! But Firaxis should have called this game something else. Like "Civilization Ages" or "Civilization Bordwipe Galore" or "Civilization Half-Baked". It is fair to say that fans are - overwhelmingly - disappointed with this release.

Franchise is 40% down, players overwhelmingly purchased then dumped the new version, and only one in five players are staying around. How the hell management at Firaxis hasn't been literally booted out the door is nothing less than astonishing. No regular worker on a shopfloor could ever screw up like this and keep their job.
 
Upvote
45 (57 / -12)
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I love Mario Kart World, but the free mode is probably the most boring thing about it for me. I was excited to try it when I read all the World reviews back in the day, but was underwhelmed when I finally scored a Switch 2 and sat down with it. Which is fine. The racing is great and the courses are beautiful and really fun. Worthy successor to an already great MK 8.
 
Upvote
8 (9 / -1)

bBarou

Wise, Aged Ars Veteran
101
I don’t know how many times this has be mentioned, but games (and entertainment in general) are subjective experiences. This is a staff list of personal favorites for this website, ArsTechnica.
Well, it's mostly Kyle Orland's list of favourites, there's not a single entry by Andrew Cunningham.
Come on Andrew, what's your take on best game on the year?

Edit missing a "not"
 
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Upvote
12 (13 / -1)
Not a word about Clair Obscur: Expedition 33?
Why does it matter?

It’s been written about in so many other places, been game of the year in so many other places, why would Ars use the space to write about it here? What’s left to say?

Why does every year-end list have to look the same? What’s driving the need for validation that would require them to include something that’s been validated everywhere else?

If they didn’t like it, didn’t play it, or just had some other favorite, why wouldn’t they write about those instead of some bizarre obligation to laud a game that’s already been praised everywhere else?
 
Upvote
14 (33 / -19)

islane

Ars Scholae Palatinae
823
Subscriptor
It's not even correct: LLMs can't generate concept art, they can at best generate text that describes the concept art, or other text. The first L in LLM stands for Language.
As I understand the controversy: they used diffusion models to generate some art nouveau-ish background images that have since been replaced by human made art. Certainly worse than Larian's (completely innocuous) use of image generation for mood/concept boards, but still nothing worthy of the pitchforks. People get entirely too hysterical about perceived threats from "AI".

Ages is the most terrible change ever introduced to the franchise, and it transformed the game into something "not Civilization". The core fans hate it. The mechanics are plastered together with duct tape. The overall experience has become extremely guard railed, to the point where it's hard to win if you don't follow the programmers assumptions almost to the letter. There is no feeling of "agency" in your civilization or it's leader ... because who cares? It will all be soft-reset in just a few more rounds.

Civ releases have been painful in the past. But no prior release has been as disastrous as this one. Some - few - people liked it. That's not "controversial" as much as it's being "out of touch" with the community and fan base.

As of December 2025 this is the actual data available on Steamcharts:

Civilization VI daily players: 46,819
Civilization VII daily players: 9,675

In other words Civ VII has just 20% of the players of it's predecessor at this time. Compared to it's launch in January it has a mere 13,7% of players.
(Source because arsians like facts)

View attachment 124965

Some more data:
  • at launch Civ VII had 84,558 concurrent players
  • the player count of Civ VI exceeded the new release after less than two weeks
  • player drop from 84,558 to 9,675 is about 80%
  • total franchise player loss is about 23,081 over the past year (40% down compared to now)
  • sensortower reports an estimated 1,2 million copies of Civ VIII sold on Steam

Converting total sales to peak-concurrent players is hard and obviously Firaxis is not sharing the fiasco openly. However, if the player drop from total sales equals the same 80% as the concurrent peak-player count (which I believe is a reasonable approximation) then a staggering 960,000 customers bought this game AND DUMPED IT; either by getting a refund or by simply never playing it again.

I passed the 2 hour refund threshold myself, on the Founders Edition priced at $140. In itself a crazy price, but after pouring thousands of hours into the franchise over the years, I simply could not imagine it would actually be THIS BAD and also STAY THIS BAD because Firaxis refuses to accept the truth of what they did. Instead they are catering to the 20% of the players who "liked it" (even while there are still many complaints) and doubling down on their design choices. Most frustrating 140 dollars I have ever wasted. Last dollars I will ever give Firaxis.

The fact of the matter is: it's not "controversial" to like the game. It's being out of touch with the wider fan base. I obviously have no grief with players who like it - all power to them. They are lucky and I envy them! But Firaxis should have called this game something else. Like "Civilization Ages" or "Civilization Bordwipe Galore" or "Civilization Half-Baked". It is fair to say that fans are - overwhelmingly - disappointed with this release.

Franchise is 40% down, players overwhelmingly purchased then dumped the new version, and only one in five players are staying around. How the hell management at Firaxis hasn't been literally booted out the door is nothing less than astonishing. No regular worker on a shopfloor could ever screw up like this and keep their job.
The worst bit is that Firaxis are so fixated on remixing and changing the original recipe that works. Just build a better Civ V, it's that simple. I can't think of single addition from VI or VII that doesn't in some way detract from the core gameplay that (most) fans want and which was slowly refined through Civ I, II, III, IV, and V... It's weird that they've spent 15 years reinventing the wheel they themselves created, meanwhile keeping a blueprint for the perfect wheel collecting dust on the shelf.
 
Upvote
24 (32 / -8)

Fred Duck

Ars Tribunus Angusticlavius
6,796
"MaxOS" ?
DDG to the rescue.
https://www.auer-lighting.com/en/products/maxos/

The worst bit is that Firaxis are so fixated on remixing and changing the original recipe that works. Just build a better Civ V, it's that simple. I can't think of single addition from VI or VII that doesn't in some way detract from the core gameplay that (most) fans want and which was slowly refined through Civ I, II, III, IV, and V... It's weird that they've spent 15 years reinventing the wheel they themselves created, meanwhile keeping a blueprint for the perfect wheel collecting dust on the shelf.
There's more to life than min-maxing. Sometimes you just wish to explore the tech tree.

Ryan Whitwam said:
The game again follows Sam Porter Bridges (played by Norman Reedus) on his quest to reconnect the world as humanity faces possible extinction. And yes, that means acting like a post-apocalyptic Amazon Prime. Standing in the way of an on-time delivery are violent raiders, dangerous terrain, and angry, disembodied spirits known as Beached Things.
I don't see the connection between the phrases "Amazon Prime" and "on-time delivery" or is that because of the apocalypse?

Kyle Orland said:
But after over eight years of overwhelming anticipation from fans, Silksong had to really be something special to live up to its promise.
Someone remembers the hit experience Duke Nukem Forever.
 
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Upvote
8 (8 / 0)

BilldaCat10

Smack-Fu Master, in training
51
Ages is the most terrible change ever introduced to the franchise, and it transformed the game into something "not Civilization". The core fans hate it. The mechanics are plastered together with duct tape. The overall experience has become extremely guard railed, to the point where it's hard to win if you don't follow the programmers assumptions almost to the letter. There is no feeling of "agency" in your civilization or it's leader ... because who cares? It will all be soft-reset in just a few more rounds.
I get the problem they were trying to solve though -- for me, the thrill of the game play is the early game. Once you hit 1000 AD, or even earlier than that, the tedium really ramps up, too much managing of units, cities, sprawl, etc.

Forcing the era reset to bring things back to a more manageable level seemed like a great idea in theory -- bring some of the excitement back by stripping away a lot of the tediousness. I'm going to have to try it again now that the patch is out and see .. I liked it at first, but then again fell into the same trap of "Ok this is getting boring and tedious now" that I tend to do with Civ games.

Maybe my attention span just isn't what it used to be.
 
Upvote
15 (16 / -1)
I love Mario Kart World, but the free mode is probably the most boring thing about it for me. I was excited to try it when I read all the World reviews back in the day, but was underwhelmed when I finally scored a Switch 2 and sat down with it. Which is fine. The racing is great and the courses are beautiful and really fun. Worthy successor to an already great MK 8.
I actually spent way more time in the open world than I did actual races. I love just roaming around, I find it relaxing. I did the same thing in NFS Most Wanted 2012, which I know is a game that gets a bad rap, but I found it fun simply driving around trying out all the different cars. I like racing games that give you that option.
 
Upvote
6 (6 / 0)